Westcrown

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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An Interrupted Meeting

Notes were delivered with to four people; an elf rogue, a human ranger, a human skald and a human legionaire.  Each note was placed with care enough to arouse curiousity.  The dead of night, or early morning up on sleeping breast, during the day with a lightly tied bow about the haft of a weapon.  Enough of a tease to lure the good citizenry to a treasonous meeting.

"Greetings fellow concerned citizens of Westcrown.  Please let me invite you to a meeting at the Swan in this evening to discuss mutual civic concerns."

The meeting begins with discussion about the corruption and inequity in the city. The fear of leaving the shelter of homes in the night.  It will be interrupted by the lookout's cry and the rebel leader will lead them all into the sewers to escape in time.  But as the sewers are traveled, they will find Hellknights waiting at the exit and must continue on.  The careless brush of a coat against a screaming mold will bring three sets of three encounters to the the group.

No rocks fell.

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